
- #Megaman x5 destroy colony with enigma full#
- #Megaman x5 destroy colony with enigma ps2#
I didn't make to the Devil half the time.
Most of the retries here were due to fudges in stage, actually.
BLACK DEVIL: Oh, do I have a story to tell. It looks cool and only cost a fraction of a second. He caught me in his vine attack at the end, but this is still a personal best and I survived with 1 HP. Usually I'd be in critical health during most of the fight. SPIKE ROSERED: This place was giving me problems. It pisses me off, but it didn't have an effect on my performance in Rosered. While getting Hyper Dash, I forgot to reset my controls. And to think it could actually go a fraction of a second lower. #Megaman x5 destroy colony with enigma full#
DYNAMO 1: A full second better than I planned, and a personal best. CRESCENT GRIZZLY: Aside from the music delay being pretty funny to me, I don't have anything to say here. I didn't, though, cause it doesn't affect game time. So I could have gotten the cannon to work, and Grizzly would still be at Level 8. While the cannon does add boss levels, the shuttle doesn't. BURN DINOREX: This was actually a second or two faster than I had planned, so that's good.Ī note on the cannon/shuttle sequences. It kinda quirks me that the pause screen takes so long to open and close in this game. INTRO STAGE: My time is a second slower than Cremator's, but it's still more than acceptable. And sometimes the load times like to take longer than usual. Music is always delayed by at least a second. While it does lessen load times, it does have the same quirks as X6. #Megaman x5 destroy colony with enigma ps2#
Like my X6 run, I have Disc Speed on my PS2 set to Fast.
If he hadn't done that run, you might not be seeing this run right now. Cremator's run was what in part inspired me to go back to X5 again, and I copy many of his strategies. Three things that made this run possible: Speedster ain't worth getting, use of Saber Dash Cancel, and Cremator's 100% run. This game desperately needed an improvement. I'll improve this in the future for sure, hopefully with better luck in Shadow Devil.įor now, my next goal in X5 is a good "All Stages" run in single segment.Ĩ bosses beaten 0:25:03 by Chris Kirk in 16 segments. I got luck he started the purple cubes before bringging the hands back. In the last Sigma fight, destroying the hands at start prevents it from disappearing. Also I tried to make it faster, but missed some Nova Strike. Zero fight was bad, I missed the second charged shot and got hit.Īt the boss rush, Skiver really scared me and almost killed the run. This is not a big deal though, at least I survived this fight. Rangda Bangda gave me the perfect luck and I missed the first hit in the green eye. This made me get an extra hit after the invincibility was over. As I got low health, I just stand and get the last virus earlier. After the platforms I was supposed to do a big jump over everything, but for some reason I got hit by an enemy's projectile. But after resetting so much because Enigma or Shuttle, hope you understand.įinally! After countless attempts. Really good, except for the bad luck in Sigma Head. Thank you Cremator and Satoryu, your runs inspired me to get into Mega Man X5 speed running.Īlso thanks to Yabu, a japanese runner who did some really good strategies I use. Sigma's second form starts a bit awkwardly, but he could have been much worse opponent. I have some strange obsessions with the energy capsules and such, but otherwise fluent performance. Izzy Glow resists a bit at first, but crumbles under the pressure quickly enough. This was not the most optimal outcome, but comes very close to it.
Sigma: McWhalen requires some luck to be beaten fast. Zero's AI isn't as easily abusable than Maverick Zero's, but that doesn't mean it wasn't easy and practical thing to do. The fact that Zero didn't go maverick makes things faster even here. This is unarguably the worst segment of the run, but I get so incredibly lucky that it's still faster than I could achieve with my best performance and bad luck. Virus Purple: Getting lucky and maintaining skill at the same time isn't my forté. The Dark Devil fight was so great that I couldn't believe my eyes, and the stage was at least 15 seconds faster than I assumed it would be. Virus Blue: The drop could have been smoother. I kill myself in Grizzly's stage so that I can save the game. Filler: I get lucky, and the unenhanced Enigma actually manages to blow the Colony instantly. Intro: After being repeatedly interrupted by Alia who wants me to grab a rope I crawl my way up to the top. I'm hoping this run inspires others to try and beat existing runs. Or even Mega Man X games in general, excluding the first two. Not too many X5 runners out there, and that's a shame. I made this run basically because I wanted to show the runs on the site are improvable (referring to X5 runs in particular), which I pointed out earlier on the SDA forum.